The Model of the Story
Mathy Models in Design Thinking
Introduction
It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simple and as few as possible without having to surrender the adequate representation of a single datum of experience. — ALBERT EINSTEIN
To become wise you’ve got to have models in your head. And you’ve got to array your experience—both vicarious and direct—on this latticework of models.— CHARLIE MUNGER
All Models Are Wrong But Some Are Useful. — GEORGE BOX
Humans possess a set of interacting traits connected to our unique capacities for cognition (how we think and reason), cooperation (how we work together), and culture (how we share and accumulate information). Through such abilities, we have acquired unprecedented powers to design and redesign our environments, but we have also become vulnerable to novel risks and failure modes. — Conspicuous Cognition Substack.
Course Abstract
In this Unit, we will take inspiration from Classic Literature, Poetry, Drama, and Paintings, and Music to contemplate certain Human Experiences. Using these as a starting point, we will create Models and make sense of these human experiences.
These Models may resemble a Thought Experiment, or a Diagram, or a simple Procedure, or a piece of Computer Code, or even a Cultural Tradition. The Models will be understood, internalized, fitted in with what we already know, and generalized to new situations and applications. This will done with the help of activities based on games, pranks, memes, videos, movie-clips, art-related activities, open source software tools, field experiments, field visits, readings, additional readings, writings, more writings, still more writings, and seemingly endless discussions..
The Models should thusly provide data and directions for artistic and design endeavours.
In effect, we will go from Stories to Data rather than the other way around. At the end of the Unit, the tired, but happy students will use the gamut of Models / Tools / Techniques encountered in class to design an artifact or performance, working individually or in teams.
What you will learn
- Complexity Science: The so-called (by me!) 4-As - “Agents, Actions, Again, Aggregate”
- Complexity concepts and how to identify them and apply them in practice
-
Complexity in Human Behaviour:
- Game Theory: Prisoners’ Dilemma, Stag Hunt, and Chicken Games
- Coordination Games and Schelling Points, Public Behaviour and Policy
- Viral Trends, Biases, and Epidemics, and why you persist in saying Bro, My Bad, and Think Different🤦
- Spatial Patterns and Social Behaviour
-
Complexity in Connections:
- Network Structure
- Network Effects
- How the Spatial (Static) affects the Temporal (Behavioural) and vice versa
-
Complexity in Geometry:
- Proximity
- Delaunay and Voronoi Patterns
- Spatial Pattern Emergence(again)
- Fundamentals of Fractals
- Repetition and Iterated Functions
- Emergence of Shape(yet again)
- Fractional Dimensions and Box Counting
- Mandelbrot, Julia, and Barnsley Fractals
- Symmetry
- Canonical Movements at your fingertips
- 1D, 2D, 3D symmetry: Friezes, Mosaics, and Cubes
- Symmetry on Average: Probability meets Symmetry
- Orientation and “Orientability”
- Proximity
-
Complexity, Probability, and Randomness:
- Randomness and its manifestation in Real Life
- Poisson Processes
- Using Randomness as a Design Tool
- Hypothesis Testing
- Basics of Design of Experiments
- Data Gathering and Analysis (aka “Primary Design Research”)
- Randomness and its manifestation in Real Life
-
Complexity and Basics of Machine Learning Algorithms
- Classification, Clustering, Regression
- Transformers(?)
- Interpretation of (some) ML/AI algorithms with ideas from Complexity
And, finally
- Why all these #&%!@!#^%$ things matter in Art and Design, especially since you came here because you hated Maths in Class 8!!
Modules
| Title | Reading Time |
|---|---|
| 🦸 The Company of Heroes | 5 min |
| 🕹 How Must I Play? | 8 min |
| 🕹 Still More Games !! | 9 min |
| 🕹 I am Insta Famous | 5 min |
| 🍅 Biases, Memes, Viral Trends, and Rumours! | 5 min |
| 🕹 Proximity - Painting Soho red with Kandinsky! | 5 min |
| 🕹 Measuring and Playing with Proximity | 14 min |
| 🕹 A Random Walk with Hamlet | 7 min |
| 🕹 Eating Mangoes with Hamlet | 35 min |
| Throwing Stones with Hamlet | 2 min |
| 🕸 Wired for Sound | 6 min |
| 🕹 The Road Not Taken | 1 min |
| 🕹 Symmetry | 1 min |
| 🌵 Fractals | 1 min |
| 🌲 Algorithmic Trees, L-Systems and Kolams | 2 min |
| Final Week Projects | 3 min |
| 🎶 Resources and Notes to Myself | 27 min |


